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Ray of Sickness

1 Necromancy
Action: 1 action
Range: 60 feet
Components: V, S
Duration: Instantaneous
Of Class: Cleric (Death), Sorcerer, Warlock, Wizard
A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also poisoned until the end of your next turn.
    At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
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