Spellbook Generator
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Add/Edit a Spell
Name
Level
School
Of Class
Action
Range
Components
Duration
Ritual?
Description
Until the spell ends, wind whirls around you, and you gain the following benefits:<br /> <br /> • Ranged weapon attacks made against you have disadvantage on the attack roll.<br /> • You gain a flying speed of 60 feet. If you are still flying when the spell ends, you fall, unless you can somehow prevent it.<br /> • You can use your action to create a 15-foot cube of swirling wind centered on a point you can see within 60 feet of you. Each creature in that area must make a Constitution saving throw. A creature takes 2d10 bludgeoning damage on a failed save, or half as much damage on a successful one. If a Large or smaller creature fails the save, that creature is also pushed up to 10 feet away from the center of the cube.
Keywords
(enter in keywords and delimit them by space, IE, "fire acid". Not all spells need keywords, limit keywords to effects/realm of spell)
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