Spellbook Generator
About
|
Changelog
|
FAQ
See new
Changelog
and
FAQ
pages for next updates/questions.
Add/Edit a Spell
Name
Level
School
Of Class
Action
Range
Components
Duration
Ritual?
Description
This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast's Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be charmed by you for the spell's duration. If you or one of your companions harms the target, the spell ends.<br /> <em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast for each slot level above 1st.
Keywords
(enter in keywords and delimit them by space, IE, "fire acid". Not all spells need keywords, limit keywords to effects/realm of spell)
Contributor Code:
Back to List